So I have volunteered at an indie company working to recreate a game similar to City of Heroes. They seemed to like my portfolio and now I have my first assignment! Hope this goes well, will be working hard.
The final portion of Phase 1 is up and running! Time for some more debugging and gorgeous gameplay. Cant wait to be able to use my Xbox 360 Controller again to play.
So after a year of modeling I have been wanting to buckle down on understanding game prop models specifically with keeping low polycounts. What I have found to be pretty efficient in helping me see a general rule of thumb polycount is by playing a game and analyzing their models or taking snapshots of models in the games I play, after this I really try analyze and try to see the edges/faces so I can try to build that object with the same amount of polys. If I keep following this I will probably be over prepared for a future internship. I feel because of this method I have achieved a new level of environmental modeling for video games. So exciting!
I never seem to get enough of modeling, when im working on my portfolio work I literally take all day strictly working on modeling certain themes or objects without any regrets of time consumption. The better I get at modeling the more I grow to love it, the more I want to model! I learn something new every day.
I am sorry to any of you who may have been checking out my website these past couple months. I have been having troubles finding a good host and a good website builder and I have finally settled down with WordPress which is treating me greatly! Hope you like the new page!
Character modeling has taken its tole on me but after working several days on strictly character modeling I have started to understand edgeflow the the overall process a lot more.